Nicholas Maggio

Technology Innovation Leader

Visionary technology leader with 12+ years of experience driving innovation in Media & Entertainment through advanced technology strategies and scalable AI solutions.

About Me

I'm a technology innovation leader with over 12 years of experience driving transformative change in Media & Entertainment. My expertise lies in aligning enterprise business goals with technical initiatives, facilitating strategic executive decision-making, and leading impactful organizational transformations.

Currently serving as Principal Software Engineer for AR/VR & AI at Walt Disney Studios, I specialize in developing strategic initiatives for emerging technologies like Apple Vision Pro and cloud-based photogrammetry services.

12+ Years Experience
8 Team Leadership
3 Advanced Degrees

Nicholas Maggio

Principal Software Engineer

Location: Burbank, CA
Education: UCLA MBA, RIT MS
Focus: AR/VR & AI Innovation

Professional Experience

Walt Disney Studios

Principal Software Engineer AR/VR & AI Spring 2021 — Ongoing
  • Developed strategic initiatives for Apple Vision Pro VR platform, optimizing Disney+ content experiences
  • Led creation of cloud-based photogrammetry and Gaussian splatting services for 3D asset utilization
  • Directed 8-person Deloitte consultant team in product roadmap development and stakeholder requirements
  • Provided technology strategy presentations to senior executives at Marvel and Disney Studios
  • Acted as strategic advisor analyzing emerging technology trends for senior leadership

Unity Technologies

Sr. Solutions Engineer, AR/VR Fall 2018 — Spring 2021
  • Managed strategic partnerships for major enterprise clients including Netflix, Apple, and Niantic
  • Spearheaded customer engagement through customized prototypes and technical demonstrations
  • Collaborated with product teams to prioritize feature enhancements based on client feedback
  • Represented Unity in high-stakes meetings and industry events globally
  • Led cross-functional initiatives for strategic market positioning of AR/VR products

Sony Interactive Entertainment

Sr. Software Engineer Winter 2018 — Fall 2018
  • Engineered advanced photogrammetry capture rigs for PlayStation hardware requirements
  • Facilitated cross-team collaboration with PS5 development team for seamless integration

Lytro

Optical Engineer & Software Developer Fall 2016 — Winter 2018
  • Developed pioneering optical components and software tools for cinematic imaging technologies
  • Managed complex partnerships with industry leaders Zeiss and Panavision for custom hardware solutions

Areas of Expertise

🤖

AI & Machine Learning

Strategic implementation of AI solutions and machine learning technologies for enterprise applications

🥽

Immersive Technologies

AR/VR development, Apple Vision Pro optimization, and immersive content creation

☁️

Cloud Solutions

Cloud-based services, photogrammetry, and scalable infrastructure development

📊

Data Visualization

Advanced data analysis and visualization techniques for strategic decision-making

🎬

Content Creation

Media & Entertainment content development and production pipeline optimization

💻

Programming

Expert in C#, C++, Python with focus on computer vision and image processing

Education

UCLA Anderson School of Management

Master of Business Administration (MBA) Global Management and Finance 2023 — 2025

Rochester Institute of Technology

Master of Science in Imaging Science Image Processing and Computer Vision 2014 — 2016

Rochester Institute of Technology

Bachelor of Science in Motion Picture Science Visual Perception and Display Technology 2011 — 2014

Get In Touch

Let's Connect

I'm always interested in discussing technology innovation, strategic partnerships, and new opportunities in the Media & Entertainment space.

Location: Burbank, CA
Current Role: Principal Software Engineer, Disney Studios
Focus Areas: AR/VR, AI, Technology Strategy